Switching to polygons has also helped the spice worms become the hulking behemoths they're supposed to be. The units are also nicely realized each side has its own fashion, styled mostly from the David Lynch movie. The camera is easy to manipulate and freshens up the presentation. A new 3D engine gives you the option of playing from the traditional overhead view or rotate into a 3D world of tornadoes, worms, and war. Decisions made early on will affect the entire game, while maintaining a careful balance.Īlthough the setting has become tiresome (after all, it is the third Westwood RTS game set in Frank Herbert's universe, never has it been rendered so gorgeously. Will you be devious and aid the Ordos or will the "might is right" justice of Atreides prevail? Minor factions, including the book's native Fremen, will offer to ally, increasing the number of unique units on the field. The triad has long offered a variety of tactics from which to choose. Emperor: Battle for Dune showcases the same old reliable RTS gameplay with a new facelift, but the sands of time have shifted against it.Įmperor: Battle for Dune revisits the epic battle between the three powers of Dune: House Harkonnen, House Atreides, and House Ordos. Instead of rediscovering that winning blueprint, they turn up a voracious monster lurking beneath the dunes: formulaic RTS design with the distinct Westwood Studios' signature. Westwood Studios returns to the sand dunes of Arrakis in hopes of striking pay dirt, not in spice, but the spirit of the world that launched the real-time strategy (RTS) genre in 1992 with Dune II.
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